| Sun, 23 Aug 2026 12:19:05 +0200 |
Mike Becker |
fix byte-order problem in GameInfo and change decline reason to one byte
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| Sun, 23 Aug 2026 11:38:27 +0200 |
Mike Becker |
fix missing byte-order conversion in ntoh_move() and change protocol byte order to little-endian
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| Sat, 22 Aug 2026 16:22:05 +0200 |
Mike Becker |
start fixing the network protocol
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| Sat, 22 Aug 2026 15:15:52 +0200 |
Mike Becker |
simplify how the elapsed move time is recorded
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| Fri, 21 Aug 2026 20:06:26 +0200 |
Mike Becker |
fix that client is not sending netcode version back on version mismatch
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| Fri, 21 Aug 2026 17:04:43 +0200 |
Mike Becker |
implement draw due to insufficient material
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| Fri, 21 Aug 2026 16:08:50 +0200 |
Mike Becker |
add create_pgn() function and use it in test-real-pgn
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| Mon, 17 Aug 2026 12:22:08 +0200 |
Mike Becker |
fix FEN being off by one
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| Mon, 17 Aug 2026 12:14:51 +0200 |
Mike Becker |
split DECLINE message into DECLINE and DECLINE_MOVE
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| Mon, 17 Aug 2026 12:01:19 +0200 |
Mike Becker |
allow continuing resigned or (actively) drawn games
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| Fri, 14 Aug 2026 13:52:27 +0200 |
Mike Becker |
add info text in game review for threefold repetition
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| Fri, 14 Aug 2026 13:40:26 +0200 |
Mike Becker |
implement first naive draw by threefold repetition
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| Fri, 14 Aug 2026 11:35:36 +0200 |
Mike Becker |
withdraw requirement that PGN parser should work on uninitialized state
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| Sun, 09 Aug 2026 14:34:23 +0200 |
Mike Becker |
add expected game result to test-real-pgn suite
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| Thu, 06 Aug 2026 16:11:37 +0200 |
Mike Becker |
implements stalemate detection + fixes missing const qualifier in new *_moves[_allowed] API
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| Thu, 06 Aug 2026 14:45:55 +0200 |
Mike Becker |
add functions to list the possible moves for each piece
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| Sun, 02 Aug 2026 15:19:47 +0200 |
Mike Becker |
fix unnecessary disambiguation + simplify get_real_threats() code
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| Sun, 02 Aug 2026 15:08:43 +0200 |
Mike Becker |
fix regression: pieces could not threaten fields when pinned
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| Sat, 01 Aug 2026 11:26:48 +0200 |
Mike Becker |
fix regression: pawns cannot block check threats
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| Sat, 01 Aug 2026 10:58:39 +0200 |
Mike Becker |
fix regression: missing promotion when simulating threats
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| Sat, 01 Aug 2026 10:53:44 +0200 |
Mike Becker |
fix bug when parsing checkmate indicator
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| Thu, 30 Jul 2026 19:17:38 +0200 |
Mike Becker |
major refactoring of rules API
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| Thu, 30 Jul 2026 18:34:15 +0200 |
Mike Becker |
add dependency on fen.h for rules.c
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| Thu, 30 Jul 2026 11:49:47 +0200 |
Mike Becker |
convert some macros to static inline functions
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| Wed, 29 Jul 2026 13:45:51 +0200 |
Mike Becker |
refactor rules.h / rules.c
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| Tue, 28 Jul 2026 13:44:10 +0200 |
Mike Becker |
add another game to test stalemate detection
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| Tue, 28 Jul 2026 13:37:19 +0200 |
Mike Becker |
gamestate_cleanup() is now safe to be called multiple times
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| Tue, 28 Jul 2026 12:58:49 +0200 |
Mike Becker |
add FEN history to the game state
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| Fri, 24 Jul 2026 15:35:06 +0200 |
Mike Becker |
fix: wrong error code when king moves into check and missing auto-disambiguation when one of the candidate pieces is pinned
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| Fri, 24 Jul 2026 12:53:58 +0200 |
Mike Becker |
fix: disambiguation by row while capturing was not implemented
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