| Sat, 18 Jul 2026 15:30:08 +0200 |
Mike Becker |
add sanity check for result in PGN move text
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| Sat, 18 Jul 2026 15:01:04 +0200 |
Mike Becker |
fix that checkmate notation did not set the check flag in the move
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| Mon, 13 Jul 2026 22:37:40 +0200 |
Mike Becker |
improve implementation of read_pgn() and parse_pgn()
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| Mon, 13 Jul 2026 22:23:00 +0200 |
Mike Becker |
fix implementation of parse_pgn()
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| Mon, 13 Jul 2026 22:16:52 +0200 |
Mike Becker |
fix memory leaks in server_run() when starting the game is aborted
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| Mon, 13 Jul 2026 22:13:34 +0200 |
Mike Becker |
add parse_pgn function which can later be used for automated testing
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| Sat, 13 Jun 2026 13:45:19 +0200 |
Mike Becker |
fix checkmate detection
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| Sat, 13 Jun 2026 13:24:54 +0200 |
Mike Becker |
fix missing cleanup calls in game_play_singlemachine()
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| Fri, 12 Jun 2026 15:32:33 +0200 |
Mike Becker |
fix memory leak when simulating real threats
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| Fri, 12 Jun 2026 15:28:00 +0200 |
Mike Becker |
start fixing issue #895
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| Fri, 12 Jun 2026 14:33:42 +0200 |
Mike Becker |
fixes #893 - pawn could not promote
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| Fri, 12 Jun 2026 13:36:15 +0200 |
Mike Becker |
fixes #891 - wrong move number in FEN
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| Fri, 12 Jun 2026 13:34:35 +0200 |
Mike Becker |
simplify FEN generation and add current_color() function to rules
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| Sun, 07 Jun 2026 16:56:22 +0200 |
Mike Becker |
extracts FEN code into a separate compilation unit
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| Sun, 07 Jun 2026 14:55:20 +0200 |
Mike Becker |
prepare netcode for claiming threefold repetition
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