# HG changeset patch # User Mike Becker # Date 1776422447 -7200 # Node ID 0f69fe56a4cd7a945b0ff59143d0a3cf0eab13ae # Parent a2a68fd9f6ccf92173d7fdd6a591abe011cbb367 fix that the clock is not redrawn when receiving TIMEOVER command fixes #819 diff -r a2a68fd9f6cc -r 0f69fe56a4cd src/game.c --- a/src/game.c Fri Apr 17 12:24:03 2026 +0200 +++ b/src/game.c Fri Apr 17 12:40:47 2026 +0200 @@ -406,8 +406,8 @@ Move move; switch (code) { case NETCODE_TIMEOVER: - printw("\rYour opponent's time ran out - you win!"); - clrtoeol(); + /* redraw the time control */ + timecontrol(gamestate, gameinfo); return 1; case NETCODE_RESIGN: gamestate->resign = 1;