/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright 2016 Mike Becker. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 */

#include "bishop.h"
#include "rules.h"
#include <stdlib.h>

bool bishop_chkrules(const Move* move) {
    return abs(move->torow-move->fromrow) == abs(move->tofile-move->fromfile);
}

bool bishop_isblocked(const GameState *gamestate, const Move *move) {
    int dy = move->torow > move->fromrow ? 1 : -1;
    int dx = move->tofile > move->fromfile ? 1 : -1;
    
    uint8_t y = move->fromrow;
    uint8_t x = move->fromfile;
    
    while (x != move->tofile-dx && y != move->torow-dy) {
        x += dx;
        y += dy;
        if (gamestate->board[y][x]) {
            return true;
        }
    }
    
    return false;
}

size_t bishop_moves(const GameState *gamestate,
        Color c, Row r, File f, Move *moves) {

    size_t count = 0;
    const int directions[4][2] = {
        { 1,  1},
        { 1, -1},
        {-1,  1},
        {-1, -1}
    };

    for (size_t i = 0 ; i < 4 ; i++) {
        int row = r + directions[i][0];
        int file = f + directions[i][1];

        while (isidx(row) && isidx(file)) {
            moves[count] = (Move){0};
            moves[count].piece = mkpiece(BISHOP, c);
            moves[count].fromrow = r;
            moves[count].fromfile = f;
            moves[count].torow = row;
            moves[count].tofile = file;
            moves[count].capture = piece_at(gamestate, row, file) != 0;
            count++;

            row += directions[i][0];
            file += directions[i][1];
        }
    }

    return count;
}
