diff -r 1e9751f8eb0d -r 24b866230dd4 test/test-fen.c --- a/test/test-fen.c Fri Sep 04 13:49:48 2026 +0200 +++ b/test/test-fen.c Sat Sep 05 12:36:04 2026 +0200 @@ -52,6 +52,8 @@ CX_TEST_ASSERT(gs.fifty_cntr_start == 0); /* we start after 53 half-moves have been played */ CX_TEST_ASSERT(gs.move_start == 53); + /* it's black's turn */ + CX_TEST_ASSERT(current_color(&gs) == BLACK); /* we have no move history */ CX_TEST_ASSERT(gs.movecount == 0); CX_TEST_ASSERT(gs.movecapacity == 0); @@ -94,12 +96,78 @@ gamestate_cleanup(&gs); } +static CX_TEST(test_fen_with_castling_rights) { + /* a test that simply checks if an arbitrary FEN is parsed correctly */ + const char * fen = "1rbqk1nr/ppp2ppp/2np4/2b1p3/2P5/2N1P1P1/PP1P1PBP/R1BQK1NR w KQk - 1 6"; + Board expected_board = { + {WROOK, 0, WBISHOP, WQUEEN, WKING, 0, WKNIGHT, WROOK}, + {WPAWN, WPAWN, 0, WPAWN, 0, WPAWN, WBISHOP, WPAWN}, + {0, 0, WKNIGHT, 0, WPAWN, 0, WPAWN, 0}, + {0, 0, WPAWN, 0, 0, 0, 0, 0}, + {0, 0, BBISHOP, 0, BPAWN, 0, 0, 0}, + {0, 0, BKNIGHT, BPAWN, 0, 0, 0, 0}, + {BPAWN, BPAWN, BPAWN, 0, 0, BPAWN, BPAWN, BPAWN}, + {0, BROOK, BBISHOP, BQUEEN, BKING, 0, BKNIGHT, BROOK} + }; + GameState gs; + int result = fen_parse(fen, &gs); + CX_TEST_DO { + CX_TEST_ASSERT(result == 0); + CX_TEST_ASSERT(strcmp(gs.fen_start, fen) == 0); + /* counter for fifty-move rule */ + CX_TEST_ASSERT(gs.fifty_cntr_start == 1); + /* we start after 10 half-moves have been played */ + CX_TEST_ASSERT(gs.move_start == 10); + /* it's white's turn */ + CX_TEST_ASSERT(current_color(&gs) == WHITE); + /* we have no move history */ + CX_TEST_ASSERT(gs.movecount == 0); + CX_TEST_ASSERT(gs.movecapacity == 0); + CX_TEST_ASSERT(gs.moves == NULL); + CX_TEST_ASSERT(gs.fen == NULL); + /* black queen-side castling right revoked */ + CX_TEST_ASSERT(gs.castling.K == false); + CX_TEST_ASSERT(gs.castling.Q == false); + CX_TEST_ASSERT(gs.castling.k == false); + CX_TEST_ASSERT(gs.castling.q == true); + /* check the board */ + for (File f = 0 ; f < 8 ; f++) { + for (Rank r = 0 ; r < 8 ; r++) { + Piece exp = expected_board[r][f]; + Piece p = piece_at(&gs, f, r); + char msg[64]; + sprintf(msg, "expected %u at %c:%c but got %u", + exp, filechr(f), rankchr(r), p); + CX_TEST_ASSERTM(exp == p, msg); + } + } + /* check that other stuff is empty-initialized */ + CX_TEST_ASSERT(gs.bname[0] == 0); + CX_TEST_ASSERT(gs.wname[0] == 0); + CX_TEST_ASSERT(gs.premove[0] == 0); + CX_TEST_ASSERT(!gs.checkmate); + CX_TEST_ASSERT(!gs.stalemate); + CX_TEST_ASSERT(!gs.threefold); + CX_TEST_ASSERT(!gs.nomaterial); + CX_TEST_ASSERT(!gs.remis); + CX_TEST_ASSERT(!gs.wresign); + CX_TEST_ASSERT(!gs.bresign); + CX_TEST_ASSERT(!gs.ragequit); + CX_TEST_ASSERT(!gs.review); + /* check that we get the original FEN back */ + char fen_chk[FEN_MAX_LENGTH]; + fen_compute(fen_chk, &gs); + CX_TEST_ASSERTM(strcmp(fen, fen_chk) == 0, fen_chk); + } + gamestate_cleanup(&gs); +} + CxTestSuite* test_fen_suite(void) { CxTestSuite* suite = cx_test_suite_new("Test FEN API"); cx_test_register(suite, test_fen_basic); + cx_test_register(suite, test_fen_with_castling_rights); // TODO: test FENs that describe definitely ended games (for each type of ending) - // TODO: test FEN that comes with a non-zero fifty-move rule counter // TODO: test FEN with en-passant threat return suite;