fix memory leak when simulating real threats default tip

start fixing issue #895

fixes #893 - pawn could not promote

fixes #891 - wrong move number in FEN

simplify FEN generation and add current_color() function to rules

extracts FEN code into a separate compilation unit

prepare netcode for claiming threefold repetition

implement optional delay - resolves #820

simplify code structure

do not consider empty move strings an invalid move - just ask again

ask for player names during PGN export

fix wrong game state when the waiting player resigns

fix non-POSIX syntax in update-rules.sh

remove unused includes

fix memory leak when playing a game over domain socket as a client

implement interactive game review

fix critical OOM bug in PGN export

add remaining missing STR tags to PGN exports

add build option to enable ASan

prettier line breaking in exported PGNs

add prompt whether PGN should be exported with comments

add message when a pre-move failed

relax validation of premoves to allow retaking pieces

implement "taunt" command for the waiting player

allow the waiting player to perform actions while waiting

add support for DEL key and the macOS way of deleting chars

use terminal default colors

correctly use unicode chars for white pieces

update uwproj

fix build for linkers that expect libs to come last

fix that PGN (with comments) can exceed 80 chars

add elapsed move time commands to PGN exports

fix that hours in clock should not have leading zeros

fix that the clock is not redrawn when receiving TIMEOVER command

fix missing support for 0+X time control

change return type of write_pgn to void

add clock times to PGN output

add API for formatting clocks

add API for calculating the clock for a specific move + fixes wrong handling of move time and increment in move 1

change move list from linked list to array (prepares game replays)

fix outdated hint on how to analyze a completed game

fix wrong way of granting permissions

fix missing domain socket permissions for other players

implement option to play via Unix domain socket

fix missing address family hint for getaddrinfo()

use port number instead of port string in network code

show whose turn it is in single mode game

add option that disables board flip in solo games

remove separate analyzepgn option

fix PGN parser

minor code improvements

update uwproj and simplify project file

update uwproj

disabling Unicode pieces is a general option

fix that network connection is still open during game review

remove unnecessary loop variable

(0) -100 -56 tip

mercurial