fix memory leak when simulating real threats default tip

start fixing issue #895

fixes #893 - pawn could not promote

fixes #891 - wrong move number in FEN

simplify FEN generation and add current_color() function to rules

extracts FEN code into a separate compilation unit

prepare netcode for claiming threefold repetition

implement optional delay - resolves #820

simplify code structure

do not consider empty move strings an invalid move - just ask again

ask for player names during PGN export

fix wrong game state when the waiting player resigns

fix non-POSIX syntax in update-rules.sh

remove unused includes

fix memory leak when playing a game over domain socket as a client

implement interactive game review

fix critical OOM bug in PGN export

add remaining missing STR tags to PGN exports

add build option to enable ASan

prettier line breaking in exported PGNs

add prompt whether PGN should be exported with comments

add message when a pre-move failed

relax validation of premoves to allow retaking pieces

implement "taunt" command for the waiting player

allow the waiting player to perform actions while waiting

add support for DEL key and the macOS way of deleting chars

use terminal default colors

correctly use unicode chars for white pieces

(0) -100 -50 -28 tip

mercurial