fixed some type bugs, uninitialized memory and async input function

experimental async input for single machine mode

fixed checkmate and completed implementation (more testing is still advised)

NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between

moved checkmate and stalemate flags to gamestate

introduced single machine mode

(0) -30 -10 -6 +6 +10 +30 +100 tip

mercurial