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mvwasyncgetnstr now echos EOL
2014-04-16
, by Mike Becker
fixed memory underflow bug in mvwasyncgetnstr
2014-04-12
, by Mike Becker
minor improvements by using macros
2014-04-10
, by Mike Becker
reduced awesome great nanosecond precision so we can compile on OS X
2014-04-10
, by Mike Becker
tried to improve colors
2014-04-09
, by Mike Becker
added nonblocking read for network games + minor build system fixes
2014-04-09
, by Mike Becker
implemented time control
2014-04-09
, by Mike Becker
improved async input + improved build system + added time values to move struct
2014-04-09
, by Mike Becker
fixed some type bugs, uninitialized memory and async input function
2014-04-08
, by Mike Becker
experimental async input for single machine mode
2014-04-07
, by Mike Becker
fixed checkmate and completed implementation (more testing is still advised)
2014-04-07
, by Mike Becker
NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
2014-04-04
, by Mike Becker
moved checkmate and stalemate flags to gamestate
2014-04-03
, by Mike Becker
introduced single machine mode
2014-04-01
, by Mike Becker
implemented king
2014-04-01
, by Mike Becker
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