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fixed hypthetical bug, where the client address is not correctly retrieved by accept()
2016-03-21
, by Mike Becker
updated copyright and version info
2016-02-26
, by Mike Becker
implemented FEN
2015-08-26
, by Mike Becker
fixed new network games starting with BLACK
2015-08-26
, by Mike Becker
added program version
2014-07-02
, by Mike Becker
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
2014-06-16
, by Mike Becker
added pgn parser and writer (without comment support yet) + minor refactorings
2014-06-16
, by Mike Becker
logging string representation of moves in short algebraic notation
2014-06-11
, by Mike Becker
added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
2014-06-11
, by Mike Becker
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
2014-05-28
, by Mike Becker
netcode is now aware of connection losses
2014-04-17
, by Mike Becker
removed nonblocking sockets for causing problems and not being necessary
2014-04-17
, by Mike Becker
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