1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30 #include "rules.h"
31 #include "chess.h"
32 #include <string.h>
33 #include <stdlib.h>
34 #include <sys/time.h>
35
36 static GameState gamestate_copy_sim(GameState *gamestate) {
37 GameState simulation = *gamestate;
38 if (simulation.lastmove) {
39 MoveList *lastmovecopy = malloc(
sizeof(MoveList));
40 *lastmovecopy = *(simulation.lastmove);
41 simulation.movelist = simulation.lastmove = lastmovecopy;
42 }
43
44 return simulation;
45 }
46
47 void gamestate_init(GameState *gamestate) {
48 memset(gamestate,
0,
sizeof(GameState));
49
50 Board initboard = {
51 {
WROOK,
WKNIGHT,
WBISHOP,
WQUEEN,
WKING,
WBISHOP,
WKNIGHT,
WROOK},
52 {
WPAWN,
WPAWN,
WPAWN,
WPAWN,
WPAWN,
WPAWN,
WPAWN,
WPAWN},
53 {
0,
0,
0,
0,
0,
0,
0,
0},
54 {
0,
0,
0,
0,
0,
0,
0,
0},
55 {
0,
0,
0,
0,
0,
0,
0,
0},
56 {
0,
0,
0,
0,
0,
0,
0,
0},
57 {
BPAWN,
BPAWN,
BPAWN,
BPAWN,
BPAWN,
BPAWN,
BPAWN,
BPAWN},
58 {
BROOK,
BKNIGHT,
BBISHOP,
BQUEEN,
BKING,
BBISHOP,
BKNIGHT,
BROOK}
59 };
60 memcpy(gamestate->board, initboard,
sizeof(Board));
61 }
62
63 void gamestate_cleanup(GameState *gamestate) {
64 MoveList *elem;
65 elem = gamestate->movelist;
66 while (elem) {
67 MoveList *cur = elem;
68 elem = elem->next;
69 free(cur);
70 };
71 }
72
73
74 static void format_move(GameState *gamestate, Move *move) {
75 char *string = move->string;
76
77
78 memset(string,
0,
8);
79
80
81 if ((move->piece&
PIECE_MASK) ==
KING &&
82 abs(move->tofile-move->fromfile) ==
2) {
83 if (move->tofile==fileidx(
'c')) {
84 memcpy(string,
"O-O-O",
5);
85 }
else {
86 memcpy(string,
"O-O",
3);
87 }
88 }
89
90
91 string[
0] = getpiecechr(move->piece);
92 int idx = string[
0] ?
1 :
0;
93
94
95 uint8_t piece = move->piece &
PIECE_MASK;
96 if (piece ==
PAWN) {
97 if (move->capture) {
98 string[idx++] = filechr(move->fromfile);
99 }
100 }
else if (piece !=
KING) {
101 Move threats[
16];
102 uint8_t threatcount;
103 get_real_threats(gamestate, move->torow, move->tofile,
104 move->piece&
COLOR_MASK, threats, &threatcount);
105 if (threatcount >
1) {
106 int ambrows =
0, ambfiles =
0;
107 for (
uint8_t i =
0 ; i < threatcount ; i++) {
108 if (threats[i].fromrow == move->fromrow) {
109 ambrows++;
110 }
111 if (threats[i].fromfile == move->fromfile) {
112 ambfiles++;
113 }
114 }
115
116 if (ambrows >
1) {
117 string[idx++] = filechr(move->fromfile);
118 }
119
120 if (ambfiles >
1) {
121 string[idx++] = filechr(move->fromrow);
122 }
123 }
124 }
125
126
127 if (move->capture) {
128 string[idx++] =
'x';
129 }
130
131
132 string[idx++] = filechr(move->tofile);
133 string[idx++] = rowchr(move->torow);
134
135
136 if (move->promotion) {
137 string[idx++] =
'=';
138 string[idx++] = getpiecechr(move->promotion);
139 }
140
141
142 if (move->check) {
143
144 string[idx++] = gamestate->checkmate?
'#':
'+';
145 }
146 }
147
148 static void addmove(GameState* gamestate, Move *move) {
149 MoveList *elem = malloc(
sizeof(MoveList));
150 elem->next =
NULL;
151 elem->move = *move;
152
153 struct timeval curtimestamp;
154 gettimeofday(&curtimestamp,
NULL);
155 elem->move.timestamp.tv_sec = curtimestamp.tv_sec;
156 elem->move.timestamp.tv_usec = curtimestamp.tv_usec;
157
158 if (gamestate->lastmove) {
159 struct movetimeval *lasttstamp = &(gamestate->lastmove->move.timestamp);
160 uint64_t sec = curtimestamp.tv_sec - lasttstamp->tv_sec;
161 suseconds_t micros;
162 if (curtimestamp.tv_usec < lasttstamp->tv_usec) {
163 micros = 1e6L-(lasttstamp->tv_usec - curtimestamp.tv_usec);
164 sec--;
165 }
else {
166 micros = curtimestamp.tv_usec - lasttstamp->tv_usec;
167 }
168
169 elem->move.movetime.tv_sec = sec;
170 elem->move.movetime.tv_usec = micros;
171
172 gamestate->lastmove->next = elem;
173 gamestate->lastmove = elem;
174 }
else {
175 elem->move.movetime.tv_usec =
0;
176 elem->move.movetime.tv_sec =
0;
177 gamestate->movelist = gamestate->lastmove = elem;
178 }
179 }
180
181 char getpiecechr(
uint8_t piece) {
182 switch (piece &
PIECE_MASK) {
183 case ROOK:
return 'R';
184 case KNIGHT:
return 'N';
185 case BISHOP:
return 'B';
186 case QUEEN:
return 'Q';
187 case KING:
return 'K';
188 default:
return '\0';
189 }
190 }
191
192 uint8_t getpiece(
char c) {
193 switch (c) {
194 case 'R':
return ROOK;
195 case 'N':
return KNIGHT;
196 case 'B':
return BISHOP;
197 case 'Q':
return QUEEN;
198 case 'K':
return KING;
199 default:
return 0;
200 }
201 }
202
203 static void apply_move_impl(GameState *gamestate, Move *move, _Bool simulate) {
204 uint8_t piece = move->piece &
PIECE_MASK;
205 uint8_t color = move->piece &
COLOR_MASK;
206
207
208 if (move->capture && piece ==
PAWN &&
209 mdst(gamestate->board, move) ==
0) {
210 gamestate->board[move->fromrow][move->tofile] =
0;
211 }
212
213
214 for (
uint8_t file =
0 ; file <
8 ; file++) {
215 gamestate->board[
3][file] &= ~
ENPASSANT_THREAT;
216 gamestate->board[
4][file] &= ~
ENPASSANT_THREAT;
217 }
218
219
220 if (piece ==
PAWN && (
221 (move->fromrow ==
1 && move->torow ==
3) ||
222 (move->fromrow ==
6 && move->torow ==
4))) {
223 move->piece |=
ENPASSANT_THREAT;
224 }
225
226
227 msrc(gamestate->board, move) =
0;
228 if (move->promotion) {
229 mdst(gamestate->board, move) = move->promotion;
230 }
else {
231 mdst(gamestate->board, move) = move->piece;
232 }
233
234
235 if (piece ==
KING && move->fromfile == fileidx(
'e')) {
236
237 if (move->tofile == fileidx(
'g')) {
238 gamestate->board[move->torow][fileidx(
'h')] =
0;
239 gamestate->board[move->torow][fileidx(
'f')] = color|
ROOK;
240 }
else if (move->tofile == fileidx(
'c')) {
241 gamestate->board[move->torow][fileidx(
'a')] =
0;
242 gamestate->board[move->torow][fileidx(
'd')] = color|
ROOK;
243 }
244 }
245
246 if (!simulate) {
247 if (!move->string[
0]) {
248 format_move(gamestate, move);
249 }
250 }
251
252 addmove(gamestate, move);
253 }
254
255 void apply_move(GameState *gamestate, Move *move) {
256 apply_move_impl(gamestate, move,
0);
257 }
258
259 static int validate_move_rules(GameState *gamestate, Move *move) {
260
261 if (!chkidx(move)) {
262 return INVALID_POSITION;
263 }
264
265
266 if (move->fromfile == move->tofile && move->fromrow == move->torow) {
267 return INVALID_MOVE_SYNTAX;
268 }
269
270
271 if ((msrc(gamestate->board, move)&(
PIECE_MASK|
COLOR_MASK))
272 != (move->piece&(
PIECE_MASK|
COLOR_MASK))) {
273 return INVALID_POSITION;
274 }
275
276
277 if ((mdst(gamestate->board, move) &
COLOR_MASK)
278 == (move->piece &
COLOR_MASK)) {
279 return RULES_VIOLATED;
280 }
281
282
283 if ((mdst(gamestate->board, move) ==
0 && move->capture) ||
284 (mdst(gamestate->board, move) !=
0 && !move->capture)) {
285 return INVALID_MOVE_SYNTAX;
286 }
287
288
289 _Bool chkrules;
290 switch (move->piece &
PIECE_MASK) {
291 case PAWN:
292 chkrules = pawn_chkrules(gamestate, move) &&
293 !pawn_isblocked(gamestate, move);
294 break;
295 case ROOK:
296 chkrules = rook_chkrules(move) &&
297 !rook_isblocked(gamestate, move);
298 break;
299 case KNIGHT:
300 chkrules = knight_chkrules(move);
301 break;
302 case BISHOP:
303 chkrules = bishop_chkrules(move) &&
304 !bishop_isblocked(gamestate, move);
305 break;
306 case QUEEN:
307 chkrules = queen_chkrules(move) &&
308 !queen_isblocked(gamestate, move);
309 break;
310 case KING:
311 chkrules = king_chkrules(gamestate, move) &&
312 !king_isblocked(gamestate, move);
313 break;
314 default:
315 return INVALID_MOVE_SYNTAX;
316 }
317
318 return chkrules ?
VALID_MOVE_SEMANTICS :
RULES_VIOLATED;
319 }
320
321 int validate_move(GameState *gamestate, Move *move) {
322
323 int result = validate_move_rules(gamestate, move);
324
325
326 if (result !=
VALID_MOVE_SEMANTICS) {
327 return result;
328 }
329
330
331 uint8_t piececolor = (move->piece &
COLOR_MASK);
332
333 uint8_t mykingfile =
0, mykingrow =
0, opkingfile =
0, opkingrow =
0;
334 for (
uint8_t row =
0 ; row <
8 ; row++) {
335 for (
uint8_t file =
0 ; file <
8 ; file++) {
336 if (gamestate->board[row][file] ==
337 (piececolor ==
WHITE?
WKING:
BKING)) {
338 mykingfile = file;
339 mykingrow = row;
340 }
else if (gamestate->board[row][file] ==
341 (piececolor ==
WHITE?
BKING:
WKING)) {
342 opkingfile = file;
343 opkingrow = row;
344 }
345 }
346 }
347
348
349 GameState simulation = gamestate_copy_sim(gamestate);
350 Move simmove = *move;
351 apply_move_impl(&simulation, &simmove,
1);
352
353
354 if (is_covered(&simulation, mykingrow, mykingfile,
355 opponent_color(piececolor))) {
356
357 gamestate_cleanup(&simulation);
358 if ((move->piece &
PIECE_MASK) ==
KING) {
359 return KING_MOVES_INTO_CHECK;
360 }
else {
361
362 return gamestate->lastmove->move.check ?
363 KING_IN_CHECK :
PIECE_PINNED;
364 }
365 }
366
367
368 Move threats[
16];
369 uint8_t threatcount;
370 move->check = get_threats(&simulation, opkingrow, opkingfile,
371 piececolor, threats, &threatcount);
372
373 if (move->check) {
374
375 _Bool canescape =
0;
376 for (
int dr = -
1 ; dr <=
1 && !canescape ; dr++) {
377 for (
int df = -
1 ; df <=
1 && !canescape ; df++) {
378 if (!(dr ==
0 && df ==
0) &&
379 isidx(opkingrow + dr) && isidx(opkingfile + df)) {
380
381
382 if ((simulation.board[opkingrow + dr][opkingfile + df]
383 &
COLOR_MASK) != opponent_color(piececolor)) {
384 canescape |= !is_covered(&simulation,
385 opkingrow + dr, opkingfile + df, piececolor);
386 }
387 }
388 }
389 }
390
391 if (!canescape && threatcount ==
1) {
392 canescape = is_attacked(&simulation, threats[
0].fromrow,
393 threats[
0].fromfile, opponent_color(piececolor));
394 }
395
396
397 if (!canescape && threatcount ==
1) {
398 Move *threat = &(threats[
0]);
399 uint8_t threatpiece = threat->piece &
PIECE_MASK;
400
401
402 if (threatpiece ==
BISHOP || threatpiece ==
ROOK
403 || threatpiece ==
QUEEN) {
404 if (threat->fromrow == threat->torow) {
405
406 int d = threat->tofile > threat->fromfile ?
1 : -
1;
407 uint8_t file = threat->fromfile;
408 while (!canescape && file != threat->tofile - d) {
409 file += d;
410 canescape |= is_protected(&simulation,
411 threat->torow, file, opponent_color(piececolor));
412 }
413 }
else if (threat->fromfile == threat->tofile) {
414
415 int d = threat->torow > threat->fromrow ?
1 : -
1;
416 uint8_t row = threat->fromrow;
417 while (!canescape && row != threat->torow - d) {
418 row += d;
419 canescape |= is_protected(&simulation,
420 row, threat->tofile, opponent_color(piececolor));
421 }
422 }
else {
423
424 int dr = threat->torow > threat->fromrow ?
1 : -
1;
425 int df = threat->tofile > threat->fromfile ?
1 : -
1;
426
427 uint8_t row = threat->fromrow;
428 uint8_t file = threat->fromfile;
429 while (!canescape && file != threat->tofile - df
430 && row != threat->torow - dr) {
431 row += dr;
432 file += df;
433 canescape |= is_protected(&simulation, row, file,
434 opponent_color(piececolor));
435 }
436 }
437 }
438 }
439
440 if (!canescape) {
441 gamestate->checkmate =
1;
442 }
443 }
444
445 gamestate_cleanup(&simulation);
446
447 return VALID_MOVE_SEMANTICS;
448 }
449
450 _Bool get_threats(GameState *gamestate,
uint8_t row,
uint8_t file,
451 uint8_t color, Move *threats,
uint8_t *threatcount) {
452 Move candidates[
32];
453 int candidatecount =
0;
454 for (
uint8_t r =
0 ; r <
8 ; r++) {
455 for (
uint8_t f =
0 ; f <
8 ; f++) {
456 if ((gamestate->board[r][f] &
COLOR_MASK) == color) {
457
458 memset(&(candidates[candidatecount]),
0,
sizeof(Move));
459 candidates[candidatecount].piece = gamestate->board[r][f];
460 candidates[candidatecount].fromrow = r;
461 candidates[candidatecount].fromfile = f;
462 candidates[candidatecount].torow = row;
463 candidates[candidatecount].tofile = file;
464 candidatecount++;
465
466
467 memcpy(&(candidates[candidatecount]),
468 &(candidates[candidatecount-
1]),
sizeof(Move));
469 candidates[candidatecount].capture =
1;
470 candidatecount++;
471 }
472 }
473 }
474
475 if (threatcount) {
476 *threatcount =
0;
477 }
478
479
480 _Bool result =
0;
481
482 for (
int i =
0 ; i < candidatecount ; i++) {
483 if (validate_move_rules(gamestate, &(candidates[i]))
484 ==
VALID_MOVE_SEMANTICS) {
485 result =
1;
486 if (threats && threatcount) {
487 threats[(*threatcount)++] = candidates[i];
488 }
489 }
490 }
491
492 return result;
493 }
494
495 _Bool is_pinned(GameState *gamestate, Move *move) {
496 uint8_t color = move->piece &
COLOR_MASK;
497
498 uint8_t kingfile =
0, kingrow =
0;
499 for (
uint8_t row =
0 ; row <
8 ; row++) {
500 for (
uint8_t file =
0 ; file <
8 ; file++) {
501 if (gamestate->board[row][file] == (color|
KING)) {
502 kingfile = file;
503 kingrow = row;
504 }
505 }
506 }
507
508 GameState simulation = gamestate_copy_sim(gamestate);
509 Move simmove = *move;
510 apply_move(&simulation, &simmove);
511 _Bool covered = is_covered(&simulation,
512 kingrow, kingfile, opponent_color(color));
513 gamestate_cleanup(&simulation);
514
515 return covered;
516 }
517
518 _Bool get_real_threats(GameState *gamestate,
uint8_t row,
uint8_t file,
519 uint8_t color, Move *threats,
uint8_t *threatcount) {
520
521 if (threatcount) {
522 *threatcount =
0;
523 }
524
525 Move candidates[
16];
526 uint8_t candidatecount;
527 if (get_threats(gamestate, row, file, color, candidates, &candidatecount)) {
528
529 _Bool result =
0;
530 uint8_t kingfile =
0, kingrow =
0;
531 for (
uint8_t row =
0 ; row <
8 ; row++) {
532 for (
uint8_t file =
0 ; file <
8 ; file++) {
533 if (gamestate->board[row][file] == (color|
KING)) {
534 kingfile = file;
535 kingrow = row;
536 }
537 }
538 }
539
540 for (
uint8_t i =
0 ; i < candidatecount ; i++) {
541 GameState simulation = gamestate_copy_sim(gamestate);
542 Move simmove = candidates[i];
543 apply_move(&simulation, &simmove);
544 if (!is_covered(&simulation, kingrow, kingfile,
545 opponent_color(color))) {
546 result =
1;
547 if (threats && threatcount) {
548 threats[(*threatcount)++] = candidates[i];
549 }
550 }
551 }
552
553 return result;
554 }
else {
555 return 0;
556 }
557 }
558
559 static int getlocation(GameState *gamestate, Move *move) {
560
561 uint8_t color = move->piece &
COLOR_MASK;
562 _Bool incheck = gamestate->lastmove?gamestate->lastmove->move.check:
0;
563
564 Move threats[
16], *threat =
NULL;
565 uint8_t threatcount;
566
567 if (get_threats(gamestate, move->torow, move->tofile, color,
568 threats, &threatcount)) {
569
570 int reason =
INVALID_POSITION;
571
572
573 for (
uint8_t i =
0 ; i < threatcount ; i++) {
574 if ((threats[i].piece & (
PIECE_MASK |
COLOR_MASK))
575 == move->piece &&
576 (move->fromrow ==
POS_UNSPECIFIED ||
577 move->fromrow == threats[i].fromrow) &&
578 (move->fromfile ==
POS_UNSPECIFIED ||
579 move->fromfile == threats[i].fromfile)) {
580
581 if (threat) {
582 return AMBIGUOUS_MOVE;
583 }
else {
584
585 if (is_pinned(gamestate, &(threats[i]))) {
586 reason = incheck?
KING_IN_CHECK:
PIECE_PINNED;
587 }
else {
588 threat = &(threats[i]);
589 }
590 }
591 }
592 }
593
594
595 if (!threat) {
596 return reason;
597 }
598
599 memcpy(move, threat,
sizeof(Move));
600 return VALID_MOVE_SYNTAX;
601 }
else {
602 return INVALID_POSITION;
603 }
604 }
605
606 int eval_move(GameState *gamestate,
char *mstr, Move *move,
uint8_t color) {
607 memset(move,
0,
sizeof(Move));
608 move->fromfile =
POS_UNSPECIFIED;
609 move->fromrow =
POS_UNSPECIFIED;
610
611 size_t len = strlen(mstr);
612 if (len <
1 || len >
6) {
613 return INVALID_MOVE_SYNTAX;
614 }
615
616
617 if (mstr[len-
1] ==
'+') {
618 len--; mstr[len] =
'\0';
619 move->check =
1;
620 }
else if (mstr[len-
1] ==
'#') {
621 len--; mstr[len] =
'\0';
622
623 }
624
625
626 if (len >
3 && mstr[len-
2] ==
'=') {
627 move->promotion = getpiece(mstr[len-
1]);
628 if (!move->promotion) {
629 return INVALID_MOVE_SYNTAX;
630 }
else {
631 move->promotion |= color;
632 len -=
2;
633 mstr[len] =
0;
634 }
635 }
636
637 if (len ==
2) {
638
639 move->piece =
PAWN;
640 move->tofile = fileidx(mstr[
0]);
641 move->torow = rowidx(mstr[
1]);
642 }
else if (len ==
3) {
643 if (strcmp(mstr,
"O-O") ==
0) {
644
645 move->piece =
KING;
646 move->fromfile = fileidx(
'e');
647 move->tofile = fileidx(
'g');
648 move->fromrow = move->torow = color ==
WHITE ?
0 :
7;
649 }
else {
650
651 move->piece = getpiece(mstr[
0]);
652 move->tofile = fileidx(mstr[
1]);
653 move->torow = rowidx(mstr[
2]);
654 }
655 }
else if (len ==
4) {
656 move->piece = getpiece(mstr[
0]);
657 if (!move->piece) {
658 move->piece =
PAWN;
659 move->fromfile = fileidx(mstr[
0]);
660 }
661 if (mstr[
1] ==
'x') {
662
663 move->capture =
1;
664 }
else {
665
666 if (isfile(mstr[
1])) {
667 move->fromfile = fileidx(mstr[
1]);
668 if (move->piece ==
PAWN) {
669 move->piece =
0;
670 }
671 }
else {
672 move->fromrow = rowidx(mstr[
1]);
673 }
674 }
675 move->tofile = fileidx(mstr[
2]);
676 move->torow = rowidx(mstr[
3]);
677 }
else if (len ==
5) {
678 if (strcmp(mstr,
"O-O-O") ==
0) {
679
680 move->piece =
KING;
681 move->fromfile = fileidx(
'e');
682 move->tofile = fileidx(
'c');
683 move->fromrow = move->torow = color ==
WHITE ?
0 :
7;
684 }
else {
685 move->piece = getpiece(mstr[
0]);
686 if (mstr[
2] ==
'x') {
687 move->capture =
1;
688 if (move->piece) {
689
690 move->fromfile = fileidx(mstr[
1]);
691 }
else {
692
693 move->piece =
PAWN;
694 move->fromfile = fileidx(mstr[
0]);
695 move->fromrow = rowidx(mstr[
1]);
696 }
697 }
else {
698
699 move->fromfile = fileidx(mstr[
1]);
700 move->fromrow = rowidx(mstr[
2]);
701 }
702 move->tofile = fileidx(mstr[
3]);
703 move->torow = rowidx(mstr[
4]);
704 }
705 }
else if (len ==
6) {
706
707 if (mstr[
3] ==
'x') {
708 move->capture =
1;
709 move->piece = getpiece(mstr[
0]);
710 move->fromfile = fileidx(mstr[
1]);
711 move->fromrow = rowidx(mstr[
2]);
712 move->tofile = fileidx(mstr[
4]);
713 move->torow = rowidx(mstr[
5]);
714 }
715 }
716
717
718 if (move->piece) {
719 if (move->piece ==
PAWN
720 && move->torow == (color==
WHITE?
7:
0)
721 && !move->promotion) {
722 return NEED_PROMOTION;
723 }
724
725 move->piece |= color;
726 if (move->fromfile ==
POS_UNSPECIFIED
727 || move->fromrow ==
POS_UNSPECIFIED) {
728 return getlocation(gamestate, move);
729 }
else {
730 return chkidx(move) ?
VALID_MOVE_SYNTAX :
INVALID_POSITION;
731 }
732 }
else {
733 return INVALID_MOVE_SYNTAX;
734 }
735 }
736
737 _Bool is_protected(GameState *gamestate,
uint8_t row,
uint8_t file,
738 uint8_t color) {
739
740 Move threats[
16];
741 uint8_t threatcount;
742 if (get_real_threats(gamestate, row, file, color, threats, &threatcount)) {
743 for (
int i =
0 ; i < threatcount ; i++) {
744 if (threats[i].piece != (color|
KING)) {
745 return 1;
746 }
747 }
748 return 0;
749 }
else {
750 return 0;
751 }
752 }
753
754 uint16_t remaining_movetime(GameInfo *gameinfo, GameState *gamestate,
755 uint8_t color) {
756 if (!gameinfo->timecontrol) {
757 return 0;
758 }
759
760 if (gamestate->movelist) {
761 uint16_t time = gameinfo->time;
762 suseconds_t micros =
0;
763
764 MoveList *movelist = color ==
WHITE ?
765 gamestate->movelist : gamestate->movelist->next;
766
767 while (movelist) {
768 time += gameinfo->addtime;
769
770 struct movetimeval *movetime = &(movelist->move.movetime);
771 if (movetime->tv_sec >= time) {
772 return 0;
773 }
774
775 time -= movetime->tv_sec;
776 micros += movetime->tv_usec;
777
778 movelist = movelist->next ? movelist->next->next :
NULL;
779 }
780
781 time_t sec;
782 movelist = gamestate->lastmove;
783 if ((movelist->move.piece &
COLOR_MASK) != color) {
784 struct movetimeval *lastmovetstamp = &(movelist->move.timestamp);
785 struct timeval currenttstamp;
786 gettimeofday(¤ttstamp,
NULL);
787 micros += currenttstamp.tv_usec - lastmovetstamp->tv_usec;
788 sec = currenttstamp.tv_sec - lastmovetstamp->tv_sec;
789 if (sec >= time) {
790 return 0;
791 }
792
793 time -= sec;
794 }
795
796 sec = micros / 1e6L;
797
798 if (sec >= time) {
799 return 0;
800 }
801
802 time -= sec;
803
804 return time;
805 }
else {
806 return gameinfo->time;
807 }
808 }