# HG changeset patch # User Mike Becker # Date 1754342346 -7200 # Node ID 2522fbeccede1795e058343790736caba055ddde # Parent 793a0108c6c4d97c7269b5e00dcefd63ad1f3cfe remove TODO about queuing movement commands with the new grid size and player speed this is not an issue anymore diff -r 793a0108c6c4 -r 2522fbeccede test/snake/snake.c --- a/test/snake/snake.c Mon Aug 04 23:12:22 2025 +0200 +++ b/test/snake/snake.c Mon Aug 04 23:19:06 2025 +0200 @@ -480,7 +480,6 @@ } // player rotation - // TODO: queue up to two movement commands (for sharp 90° turns) if (asc_key_pressed(ASC_KEY(LEFT))) { if (player->direction != MOVE_RIGHT) { player->target_direction = MOVE_LEFT;