diff -r a73674e99e62 -r 92fdd53de74f test/snake/shader/player.glsl --- a/test/snake/shader/player.glsl Mon Aug 18 23:11:50 2025 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,16 +0,0 @@ -layout(location = 0) out vec4 diffuse; -in vec2 uvcoord; - -uniform sampler2D map_albedo; -uniform sampler2D map_color; -uniform vec4 color; - -void main(void) { - // TODO: use greyscale texture instead - vec4 color_map_pixel = texture(map_color, uvcoord); - if (color_map_pixel.a > 0) { - diffuse = color * color_map_pixel * texture(map_albedo, uvcoord); - } else { - diffuse = texture(map_albedo, uvcoord); - } -}