diff -r eb16be99b0ad -r 2187a732f4d7 src/shader_codes.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/shader_codes.h Tue Mar 18 22:43:31 2025 +0100 @@ -0,0 +1,61 @@ +/* +* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. + * Copyright 2025 Mike Becker. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#ifdef ASC_SHADER_CODES_LOADED +#error "Shader codes are supposed to be included once!" +#endif +#define ASC_SHADER_CODES_LOADED + +#include "ascension/shader.h" + +#define asc_embed(name, file) \ + __asm__(".section .rodata\n" \ + ".global " #name "\n" \ + #name ":\n" \ + ".incbin \"" file "\"\n" \ + ".byte 0\n" \ + ); \ + extern const char name[] + +#ifdef __has_embed +const char asc_shader_code_sprite_vtx[] = { +#embed "../shader/sprite_vtx.glsl" suffix(, 0) +}; +const char asc_shader_code_sprite_frag[] = { +#embed "../shader/sprite_frag.glsl" suffix(, 0) +}; +#else +#warning "C23 support for #embed is missing - falling back to inline assembler" +asc_embed(asc_shader_code_sprite_vtx, "../shader/sprite_vtx.glsl"); +asc_embed(asc_shader_code_sprite_frag, "../shader/sprite_frag.glsl"); +#endif + +static AscShaderCodes asc_shader_codes_sprite = { + asc_shader_code_sprite_vtx, + asc_shader_code_sprite_frag +}; +