--- a/src/2d.c Fri Jul 18 18:01:41 2025 +0200 +++ b/src/2d.c Sat Jul 19 21:29:10 2025 +0200 @@ -193,6 +193,7 @@ asc_scene_node_init(node, ASC_SCENE_NODE_FUNCS(asc_rectangle), .pos2d = ASC_VEC2I(pos_x, pos_y), + .origin2d = ASC_VEC2I(args.origin_x, args.origin_y), .render_group = (args.filled && args.color.alpha < 255) || args.border_color.alpha < 255 ? ASC_RENDER_GROUP_2D_BLEND : ASC_RENDER_GROUP_2D_OPAQUE @@ -311,17 +312,17 @@ float pos_x, pos_y; if (args.bounds.size.width + args.bounds.size.height > 0) { - pos_x = (float) args.bounds.pos.x; - pos_y = (float) args.bounds.pos.y; ellipsis->radii.x = (float) args.bounds.size.width / 2.f; ellipsis->radii.y = (float) args.bounds.size.height / 2.f; + pos_x = (float) args.bounds.pos.x + ellipsis->radii.x; + pos_y = (float) args.bounds.pos.y + ellipsis->radii.y; } else { const unsigned cx = ASC_NONZERO_OR(args.x, args.center.x); const unsigned cy = ASC_NONZERO_OR(args.y, args.center.y); const unsigned rx = ASC_NONZERO_OR(args.radius, args.radius_x); const unsigned ry = ASC_NONZERO_OR(args.radius, args.radius_y); - pos_x = (float) (cx-rx); - pos_y = (float) (cy-ry); + pos_x = (float) cx; + pos_y = (float) cy; ellipsis->radii.x = (float) rx; ellipsis->radii.y = (float) ry; } @@ -347,6 +348,7 @@ asc_scene_node_init(node, ASC_SCENE_NODE_FUNCS(asc_ellipsis), .pos2d = ASC_VEC2I(pos_x, pos_y), + .origin3d = ASC_VEC3F(ellipsis->radii.x, ellipsis->radii.y, 0), // use float to avoid cast .render_group = (args.filled && args.color.alpha < 255) || args.border_color.alpha < 255 ? ASC_RENDER_GROUP_2D_BLEND : ASC_RENDER_GROUP_2D_OPAQUE