| 34 #include "ascension/util.h" |
34 #include "ascension/util.h" |
| 35 |
35 |
| 36 #include <cx/tree.h> |
36 #include <cx/tree.h> |
| 37 #include <cx/array_list.h> |
37 #include <cx/array_list.h> |
| 38 |
38 |
| 39 #include <GL/glew.h> |
39 #include "glad.h" |
| 40 |
40 |
| 41 #include <assert.h> |
41 #include <assert.h> |
| 42 |
42 |
| 43 void asc_scene_init(AscScene *scene, const char *name, AscCamera *camera) { |
43 void asc_scene_init(AscScene *scene, const char *name, AscCamera *camera) { |
| 44 assert(scene->root == NULL); |
44 assert(scene->root == NULL); |