Tue, 13 May 2025 20:27:43 +0200
replace backdrop with an incomplete idea of what it should be some day
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
1 | /* |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
3 | * Copyright 2025 Mike Becker. All rights reserved. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
4 | * |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
5 | * Redistribution and use in source and binary forms, with or without |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
6 | * modification, are permitted provided that the following conditions are met: |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
7 | * |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
8 | * 1. Redistributions of source code must retain the above copyright |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
9 | * notice, this list of conditions and the following disclaimer. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
10 | * |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
11 | * 2. Redistributions in binary form must reproduce the above copyright |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
12 | * notice, this list of conditions and the following disclaimer in the |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
13 | * documentation and/or other materials provided with the distribution. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
14 | * |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
25 | * POSSIBILITY OF SUCH DAMAGE. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
26 | */ |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
27 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
28 | #include "ascension/2d/sprite.h" |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
29 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
30 | #include "ascension/context.h" |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
31 | #include "ascension/glcontext.h" |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
32 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
33 | #include <GL/glew.h> |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
34 | |
115
e5f8c99b0987
refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents:
114
diff
changeset
|
35 | #include "ascension/mesh.h" |
e5f8c99b0987
refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents:
114
diff
changeset
|
36 | |
113
71ba88258ea0
change node's free function to a destroy function
Mike Becker <universe@uap-core.de>
parents:
105
diff
changeset
|
37 | static void asc_sprite_destroy(AscSceneNode *node) { |
115
e5f8c99b0987
refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents:
114
diff
changeset
|
38 | AscSprite *sprite = (AscSprite *) node; |
e5f8c99b0987
refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents:
114
diff
changeset
|
39 | asc_mesh_destroy(&sprite->mesh); |
e5f8c99b0987
refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents:
114
diff
changeset
|
40 | sprite->texture->refcount--; |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
41 | } |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
42 | |
118 | 43 | static void asc_sprite_update(AscSceneNode *node) { |
44 | AscSprite *sprite = (AscSprite *) node; | |
45 | ||
46 | // calculate texture parameters | |
47 | asc_vec2f uv_scale; | |
48 | if (sprite->texture_scale_mode == ASC_TEXTURE_SCALE_REPEAT) { | |
49 | uv_scale = asc_texture_calculate_uv_scale(sprite->texture, | |
50 | asc_vec2u_new(sprite->width, sprite->height), sprite->texture_scale); | |
51 | } else { | |
52 | uv_scale = sprite->texture_scale; | |
53 | } | |
54 | ||
55 | // update mesh | |
56 | asc_mesh_plane_2d(&sprite->mesh, | |
57 | .size = asc_vec2f_new(sprite->width, sprite->height), | |
58 | .uv_scale = uv_scale | |
59 | ); | |
60 | } | |
61 | ||
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
62 | AscSceneNode *asc_sprite_create(struct asc_sprite_create_args args) { |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
63 | AscSprite *sprite = calloc(1, sizeof(AscSprite)); |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
64 | |
118 | 65 | // sprite parameters |
89
e1f682a8a145
use refcounted objects for textures instead of pass-by-value int structs
Mike Becker <universe@uap-core.de>
parents:
88
diff
changeset
|
66 | args.texture->refcount++; |
e1f682a8a145
use refcounted objects for textures instead of pass-by-value int structs
Mike Becker <universe@uap-core.de>
parents:
88
diff
changeset
|
67 | sprite->texture = args.texture; |
118 | 68 | sprite->width = args.width; |
69 | sprite->height = args.height; | |
70 | sprite->texture_scale_mode = args.texture_scale_mode; | |
71 | sprite->texture_scale.u = ASC_NONZERO_OR(1.f, args.texture_scale_x); | |
72 | sprite->texture_scale.v = ASC_NONZERO_OR(1.f, args.texture_scale_y); | |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
73 | |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
74 | // basic node parameters |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
75 | AscSceneNode *node = (AscSceneNode *) sprite; |
114 | 76 | asc_scene_node_name(node, args.name); |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
77 | node->render_group = args.opaque |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
78 | ? ASC_RENDER_GROUP_SPRITE_OPAQUE |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
79 | : ASC_RENDER_GROUP_SPRITE_BLEND; |
118 | 80 | node->update_func = asc_sprite_update; |
113
71ba88258ea0
change node's free function to a destroy function
Mike Becker <universe@uap-core.de>
parents:
105
diff
changeset
|
81 | node->destroy_func = asc_sprite_destroy; |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
82 | |
105 | 83 | node->position = asc_vec3f_new(args.x, args.y, ASC_SCENE_2D_DEPTH_OFFSET); |
116
bfb2a7d62047
replace scaling with correct mesh sizes
Mike Becker <universe@uap-core.de>
parents:
115
diff
changeset
|
84 | node->scale = asc_vec3f_one; |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
85 | |
118 | 86 | asc_node_update(node); |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
87 | return node; |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
88 | } |
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
89 | |
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
90 | void asc_sprite_draw(AscSprite const *node) { |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
91 | // Obtain shader |
90
aa8e7a38905c
fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents:
89
diff
changeset
|
92 | AscShaderSprite *shader = ASC_SHADER_SPRITE; |
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
93 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
94 | // Upload model matrix |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
95 | glUniformMatrix4fv(shader->program.model, 1, |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
96 | GL_FALSE, node->data.world_transform); |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
97 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
98 | // Bind texture |
89
e1f682a8a145
use refcounted objects for textures instead of pass-by-value int structs
Mike Becker <universe@uap-core.de>
parents:
88
diff
changeset
|
99 | if (node->texture->target == GL_TEXTURE_RECTANGLE) { |
e1f682a8a145
use refcounted objects for textures instead of pass-by-value int structs
Mike Becker <universe@uap-core.de>
parents:
88
diff
changeset
|
100 | asc_texture_bind(node->texture, shader->rect_tex, 0); |
90
aa8e7a38905c
fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents:
89
diff
changeset
|
101 | asc_texture_bind(ASC_TEXTURE_2D_EMPTY_1X1, shader->uv_tex, 1); |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
102 | } else { |
90
aa8e7a38905c
fix probably incorrect array access of struct members
Mike Becker <universe@uap-core.de>
parents:
89
diff
changeset
|
103 | asc_texture_bind(ASC_TEXTURE_RECT_EMPTY_1X1, shader->rect_tex, 0); |
89
e1f682a8a145
use refcounted objects for textures instead of pass-by-value int structs
Mike Becker <universe@uap-core.de>
parents:
88
diff
changeset
|
104 | asc_texture_bind(node->texture, shader->uv_tex, 1); |
88
6234b7ea48f3
add support for 2d textures in sprite shader - fixes #386
Mike Becker <universe@uap-core.de>
parents:
82
diff
changeset
|
105 | } |
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
106 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
107 | // Draw mesh |
115
e5f8c99b0987
refactor rendering 1/3 - create new mesh structs
Mike Becker <universe@uap-core.de>
parents:
114
diff
changeset
|
108 | asc_mesh_draw_triangle_strip(&node->mesh); |
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
109 | } |
118 | 110 | |
111 | void asc_sprite_set_size(AscSceneNode *node, unsigned width, unsigned height) { | |
112 | AscSprite *sprite = (AscSprite*) node; | |
113 | sprite->width = width; | |
114 | sprite->height = height; | |
115 | asc_node_update(node); | |
116 | } |