Mon, 21 Dec 2020 18:29:34 +0100
major refactoring of DAO architecture - also fixes #114
/* * Copyright 2020 Mike Becker. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package de.uapcore.lightpit.entities import de.uapcore.lightpit.types.IssueStatusPhase import kotlin.math.roundToInt class IssueSummary { var open = 0 var active = 0 var done = 0 val total get() = open + active + done val openPercent get() = 100 - activePercent - donePercent val activePercent get() = if (total > 0) (100f * active / total).roundToInt() else 0 val donePercent get() = if (total > 0) (100f * done / total).roundToInt() else 100 /** * Adds the specified issue to the summary by incrementing the respective counter. * @param issue the issue */ fun add(issue: Issue) { when (issue.status.phase) { IssueStatusPhase.Open -> open++ IssueStatusPhase.WorkInProgress -> active++ IssueStatusPhase.Done -> done++ } } }